Projector Performance Specifications
A quick glance at the datasheet of almost any projector will typically show that the first two specifications listed are light output and contrast ratio. Of all the parameters that define the performance of a projected image, these two are widely considered the most important.
There's a good reason for that roughly 70% of our perception of a full-color image is actually due to the luminance or brightness information it contains. A projector's light output and contrast ratio both greatly affect the way that brightness information is conveyed and in particular the image's impact and clarity under conditions of less than perfect ambient illumination. But while these specifications may seem simple, there is more to them than meets the eye.
The light output from a front-screen projector is usually specified in lumens, the international unit of luminous flux. This number does not directly define the brightness of an on-screen image because the brightness also depends on the screen's size; for a given number of lumens, a larger screen results in a dimmer picture.
The same rule also applies to rear-screen projectors. However, the screen of such a projector is considered an integral part of it, as if the combination were a direct-view display. Hence, the light output is not specified in lumens, but in nits (officially candelas per meter squared), which is a measure of the light emitted from the screen.
It would be natural to assume that a projector's light output specification is the maximum amount of light it produces when every pixel in the image is full white. However, in truth, the number is only an approximation since it is derived from a measurement taken using a light meter and hence depends on the measurement method.
For digital projectors, the industry standard measurement method currently used is defined in IEC 61947-1 from the International Electrotechnical Commission. This standard specifies that light readings be taken at nine points on the screen surface; precisely defined to be in the centers of nine rectangles formed by dividing the image into three points vertically and three parts horizontally. The nine readings are then averaged.
When measured in this way, the units of light output for a front-screen projector are universally called "ANSI lumens," named after an older standard from the American National Standards Institute that was superseded by IEC 61947-1 several years ago.
They are not different units a lumen is a lumen they are simply measured in a specific way.
The first is known as sequential, full-field or "full on/off." It is a measure of the total range of light the display can usably output the brightness of the highest white it can produce divided by the brightness of its lowest black (There is almost always some light output even at full black.).
The IEC standard describes how to measure the full-field CR of a digital projector. With the projector calibrated such that all of the gray levels in the signal between full black and full white are visible (i.e., that blacks and whites are not crushed) light outputs of a full white image and a full black image, both averaged over the nine ANSI points, are measured in succession in a dark room. The full-field CR is the ratio of the white-image number to the black-image number.
The second type of contrast ratio specification, also defined in the IEC standard, is known as "ANSI CR." With the projector set up as described above, a checker-board test pattern is displayed, dividing the image into a 4 x 4 grid of alternating black and white rectangles. Light readings are taken at the center of each rectangle. The sum of the measurements for the white rectangles is then divided by the sum for the black. (Note that special techniques must be used to avoid errors in the measurement; in particular to prevent light from the image that bounces around the room from getting back onto the screen.)
The intent of the ANSI CR specification is to quantify a display's contrast performance when showing a typical data image that contains a large number of bright pixels (e.g., from a computer). Scattering of light rays in the projector's optical system will cause a small fraction of the light from those bright pixels to be diverted to other parts of the screen. Pixels that should be entirely black, for example, will become dark gray. This reduces the contrast in the image.
For this reason, the ANSI CR measurement is usually considerably lower than the full-field number for a given projector. However, it is the true measure of the quality and contrast performance of the projector's entire optical system.
To the eye, a high ANSI CR image typically looks clearer and sharper than an image with a lower ANSI CR. This is because the perceived sharpness of an image is greatly affected by the contrast ratio between adjacent pixels, which typically increases with higher ANSI CR values.
While ANSI CR provides a measure of the contrast performance for data images, it is also important for continuous-tone video images. Nevertheless, such images are affected to a much greater extent by a projector's full-field CR performance. The reason is that the bright area of most video scenes is considerably smaller than the bright area of the ANSI test pattern (which is 50% of the image).
Generally speaking, a higher full-field CR will yield a deeper black level at a given peak brightness. As black levels get deeper, images get noticeably better, especially video images. Color saturation, in particular, improves greatly and the images are often described as having more "punch."
However, a high contrast image can easily be robbed of its high contrast if ambient light is allowed to fall on the screen. In the case of front-screen projection, even a small amount of light will reduce the contrast significantly. If it is not possible to adequately control the lighting within the room, one possible solution is to use a special screen that can reject a portion (but usually not all) of the light that hits it from sources other than the projector.
Another way to combat ambient illumination is to use a brighter projector.
As a rule, ambient light is much less of a problem for rear projection because most rear-projection screens include, in their structure, an embedded matrix of black stripes or other means to reject ambient light hitting the front (non-projection) surface.
Simply put, dynamic contrast is a feature that varies the intensity of a display's light source with image content. In the case of a digital projector employing a high-intensity discharge lamp (Xenon or Mercury-vapor), it is realized using a motorized iris inside the projector that "throttles" down the light from the lamp before it reaches the micro-display(s).
Dynamic contrast takes advantage of the fact that images don't always contain the full range of pixel intensities from full black to full white. In the case of video images in particular, it is also common to have considerably more dark pixels than bright pixels in the image. When there are no (or few) bright pixels, a deeper black level is achieved by automatically closing the iris to reduce the projector's light output. The light output is automatically increased for scenes containing more bright pixels in proportion to their number and relative brightness.
Of course, implementing dynamic contrast is not quite as simple as that. The specific manner in which the light output is varied with image content is critical to avoid obvious and visible changes in image brightness. In addition, the mathematical relationship between pixel values and brightness the gamma must also be appropriately manipulated.
When done well, dynamic contrast can yield a very significant increase in the perceived contrast performance of a display for sources with changing image content, particularly motion video. It does not, however, improve subjective contrast for static images. Nor would it be generally applicable over the whole of a tiled or edge-matched array, since the black levels and brightness of the individual images in the array need to remain precisely matched at all times.
This article is courtesy of Christie Digital Systems, www.christiedigital.com.